Avernum Escape from the Pit Shops and other Stuff

Navigation: Training and Selling | Spells | Weapons and Armour | Healers, Potions and Ingredients | Boats, Rations and General Items
Towns

It is often diffucult to remember where one can find a particular item that is urgently needed or who in the area gives the best prices for loot. Here is an summary. Details can be found on the pages for the individual towns.

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Training, Identification and Selling

After clearing out a dungeon you usually want to get your reward if you have just completed a quest. You then want to sell your loot to the highest bidder. The price you get when selling depends on your negotiating skill. As far as I have been able to ascertain all shopkeepers who are willing to buy items, offer the same price, which starts out at 20%(!!!) of the face value. After training up as much as possible in negotiating I managed to get 28%. There seems no better price to be had.

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Training

You do not need to vistit a trainer to turn skill points into actual skills. This can be done as soon as you move up a level. Most of the training establishments from Avernum 1 are still around. The trainers will now instuct you in various skills at a price.

Trainer Skills Rating
Starcap, Almaria Mêlée Weapons, Pole Weapons expensive
Ethridge, Bargha Parry, Quick Action, Sharpshooter, Gymnastics, Riposte, Dual Wielding, Lethal Blow, Sniper, Resistance, First Aid, Tool Use exorbitant
Bartholomew, Blosk Mêlée Weapons, Pole Weapons, Bows, Blademaster exorbitant
J.R., Fort Duvno Bows, Thrown Missiles exorbitant
Eleanor, Fort Emerald Quick Action, Gymnastics slightly expensive
Erika, Erika's Tower Spallcraft, Arcane Lore, Magical Efficiency slightly expensive
Vermeers, Formello Blademaster, Cave Lore expensive
Skatha, Gnass Pole Weapons, Thrown Missiles, Resistance (after killing Sss-Thsss) slightly expensive
Hrror of the Fang,
Freehold of Kyass
Mêlée Weapons, Pole Weapons, Bows, Thrown Missiles, Hardiness, Blademaster
and later: Parry, Quick Action, Sharpshooter, Gymnastics
exorbitant to
pretty average
X, Tower of Magi Lethal Blow, Mage Spells, Spellcraft (after killing Adze-Haakai) slightly expensive
Erik Threescars, Silvar Quick Action, Gymnastics expensive

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Training (Grouped by Skill)
Skill Trainer Price
Riposte Ethridge, Bargha
2640
Parry Ethridge, Bargha
Hrror, Freehold of Kyass
1650
1050
Hardiness Hrror, Freehold of Kyass
1120
Mêlée Weapons Starcap, Almaria
Bartholomew, Blosk
Hrror, Freehold of Kyass
1440
1760
1280
Lethal Blow Ethridge, Bargha
X, Tower of Magi
2200
1600
Sharpshooter Ethridge, Bargha
Hrror, Freehold of Kyass
1320
840
Bows Bartholomew, Blosk
J.R., Fort Duvno
Hrror, Freehold of Kyass
1320
1320
960
Resistance Ethridge, Bargha
Skatha, Gnass
1540
1120
Magical Efficiency Erika, Erika's Tower
960
Spellcraft X, Tower of Magi
Erika, Erika's Tower
1600
1500
Mage Spells X, Tower of Magi
1280
First Aid Ethridge, Bargha
1100
Tool Use Ethridge, Bargha
2200
Skill Trainer Price
Dual Wielding Ethridge, Bargha
1960
Quick Action Ethridge, Bargha
Eleanor, Fort Emerald
Erik, Silvar
Hrror, Freehold of Kyass
1650
1200
1350
1050
Blademaster Bartholomew, Blosk
Vermeers, Formello
Hrror, Freehold of Kyass
1980
1620
1440
Pole Weapons Starcap, Almaria
Bartholomew, Blosk
Skatha, Gnass
Hrror, Freehold of Kyass
1440
1760
1280
1280
Sniper Ethridge, Bargha
1980
Gymnastics Ethridge, Bargha
Eleanor, Fort Emerald
Erik, Silvar
Hrror, Freehold of Kyass
1320
960
1080
840
Thrown Missiles J.R., Fort Duvno
Skatha, Gnass
Hrror, Freehold of Kyass
1320
960
960
Arcane Lore Erika, Erika's Tower
800
Priest Spells
Cave Lore Vermeers, Formello
900
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Selling

It seems to make no difference, where you sell your loot. The following people are willing to buy your surplus Items.

Ramirez, Almaria
Dexter, Almaria
Rosemary, Almaria
Julio, Almaria
Jonnhalyn, Blosk
Lieth, Blosk
Prynne, Bargha
Renee, The Castle
Elspeth, Cotra
Jenny, Cotra
Clive, Dharmon
Boutell, Fort Draco
Toddric, Fort Dranlon
Sylow, Fort Dranlon
Grimmet, Fort Duvno
Moe, Fort Emerald
Jasmine, Formello
Claudette, Formello
Kendrew Freehold of Kyass
Brantford, Tower of Magi
Glenda, Tower of Magi
Terri, Mertis
Anastasia, Silvar
Efram, Silvar
Cliff, Spire
Entwhistle, Spire

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Spells

Spells are important in these games but I always forget where they can be bought or otherwise obtained. Here are lists of places where spells can be obtained and lists of the individual spells with sellers (or other method of finding them) for levels 1 and 2 and also notes about finding them at level 3. Since money is so short in this game, I have also given the price each seller demands for each spell.

Another problem with the Spells, is that there are various versions of this game each with differnt spells. I have listed the names and descriptions for the alternative version (Avernum Remix Version 1.1). If the spell works differently in the original version of the game, the original description appears in a slightly darker box at the end of the entry..

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Obtaining Level 1 and 2 Spells
Carol, Fort Duvno Priest 1,2 and 4 pretty average
Toddric, Fort Dranlon Priest 1 – 7 very reasonable
Miles, Formello Mage 1 – 8 slightly expensive
Claudette, Formello Priest 1 – 8 expensive
Mairwen, Fort Dranlon Mage 1 – 7 very reasonable
Dispel Barrier (after you have found a rare Slith tome) extremely cheap
Ambrin, Tower of Magi Mage 1 – 12 slightly expensive
Throndell, Tower of Magi Priest 1 – 12 slightly expensive
Priest 13 – 14 (after quest) exorbitant
X, Tower of Magi Mage 10 – 16 (except Dispel Barriers, after quest) expensive
Malville, Dharmon Priest 1 – 16 expensive
Witch, Dharmon Mage 1 – 17 (except Dispel Barriers) expensive
Abandoned Outpost (once you get past the guardian spiders) Dispel Barrier L1 free
Clerics, Monastery Return Life slightly expensive
Stagnant Caverns Mage and Priest spells 1 – 6 L2 free
Erika, Erika's Tower Mage and Priest Spells 15 – 20 slightly expensive
Evysss, Freehold of Kyass
The price she demands depends on the number of quests you have completed. The price I quote in the list of spells is the one you get after doing all quests.
Mage and Priest 9 – 13 (after doing one quest) exorbitant
Mage and Priest 15 – 17 (after some more quests) slightly expensive
Mage and Priest 18 – 20 (after lots of quests) pretty average
Khoth, Lair of Khoth (after retuning his scroll) Mage and Priest 15 – 19 expensive
Solberg, Solberg's Tower (after killing Adze-Haakai) Mage 18 – 20 extremely cheap

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Mage Spells

In this table the first column contains three numbers: at the top the spell number, below it the Mage-Level needed to cast it and at the bottom the Spell-Points it costs to cast.

  Spell Levels 1 & 2 Price Level 3
1
1
1
Bolt of Fire
Strikes one foe for a small amount of fire damage
(very useful in this game)
Mairwen, Fort Dranlon
Miles, Formello
Ambrin, Tower of Magi
Witch, Dharmon
120
160
160
180
Nephilim Fortress
2
1
6
Beast Binding
Summons a single beast and binds it to your service
Call Beast: Summons a single beast to aid you in combat
Mairwen, Fort Dranlon
Miles, Formello
Ambrin, Tower of Magi
Witch, Dharmon
180
240
240
270
Bandit Fort
3
2
12
Cloak of Curses
Gives your group's attacks a chance of putting a random curse on the target
Mairwen, Fort Dranlon
Miles, Formello
Ambrin, Tower of Magi
Witch, Dharmon
240
320
320
360
Konig, Cotra
4
2
8
Daze
Confuses all nearby enemies. They will have a chance of not being able to move or attack for a short time
Mairwen, Fort Dranlon
Miles, Formello
Ambrin, Tower of Magi
Witch, Dharmon
240
320
320
360
Crypt in centre of Foul Cavern
5
3
8
Haste
Enables the recipient to perform more actions in combat for a short time
(not so useful in this game as it was in the first trilogy)
Mairwen, Fort Dranlon
Miles, Formello
Ambrin, Tower of Magi
Witch, Dharmon
480
640
640
720
Tome in SW of Tower of Magi (needs Dispel Barrier L2)
6
4
10
Slow
Slows nearby enemies, causing them to occasionally miss a round in combat
(Can occasionally be useful but I seldom use it. The problem is, that powerful monsters I would really like to slow are generally immune to the spell. )
Mairwen, Fort Dranlon
Miles, Formello
Ambrin, Tower of Magi
Witch, Dharmon
360
480
480
540
Athron (if you ask her nicely)
7
5
10
Cone of Cold
Emits a rain of shivering, damaging ice in a cone-shaped area
(a lifesaver early on before you get Lightning Spray, but I prefered the area-spell in the original text)
Icy Rain: Strikes all foes in a small area with a damaging rain of ice
Mairwen, Fort Dranlon
Miles, Formello
Ambrin, Tower of Magi
Witch, Dharmon
360
480
480
540
Bandit Cave
8
6
8
Spray Acid
Covers target with a large, magically-summoned globule of corrosive slime, which damages it over time
Miles, Formello
Ambrin, Tower of Magi
Witch, Dharmon
Evysss, Freehold of Kyass
640
640
720
560
Statue, Almaria
9
6
30
Cloak of Bolts
Makes your group's missile weapons do more damage
Ambrin, Tower of Magi
Witch, Dharmon
Evysss, Freehold of Kyass
720
810
630
Outdoors, hidden in a Lava Hut at Y on the world map
10
7
15
Earth Binding
Summons a creature from the deeps of the earth, and binds it to you
Minor Summon: Summons a creature to aid you in battle
Ambrin, Tower of Magi
Witch, Dharmon
Evysss, Freehold of Kyass
800
900
700
Tome Ogre Cave
11
8
10
Lightning Spray
This spell sprays lightning at several foes, doing considerable damage
(A very useful spell; both spellcasters should be able to cast this one.)
Ambrin, Tower of Magi
X, Tower of Magi
Witch, Dharmon
Evysss, Freehold of Kyass
800
900
900
700
hidden Tome Gremlin Cave
12
9
10
Shadow Blink
Ensnares all nearby foes and teleports you to a new location
Blink: Ensnares all nearby foes and teleports you to a new location
Ambrin, Tower of Magi
X, Tower of Magi
Witch, Dharmon
Erika, Erika's Tower
Evysss, Freehold of Kyass
960
1080
1080
960
840
Hidden Island Tower
13
10
40
Cloak of Blades
Makes your group's mêlée attacks do more damage
X, Tower of Magi
Witch, Dharmon
Erika, Erika's Tower
Evysss, Freehold of Kyass
1260
1260
1120
980
Zavlek
14
11
30
Dispel Barrier
Has a chance of destroying all nearby magical barriers
(this spell is very useful but difficult to get)
Mairwen, Fort Dranlon
L1 Abandoned Outpost
1000
free
Tome in a hidden room S of the Spiral Library in the Lair of Khoth
15
12
25
Blink Burst
You tunnel through mystical space to a new location. As you travel you gather explosive energies that are released on those unfortunate enough to be near your destination
Summon Aid: Summons a powerful creature to aid you
X, Tower of Magi
Witch, Dharmon
Erika, Erika's Tower
Evysss, Freehold of Kyass
Khoth, Lair of Khoth
1260
1260
1120
980
1260
hidden Rune Aranea Cave
16
13
25
Heartshock
Allows you to reach in and grab the heart of an adjacent foe, dealing massive damage
Howl of Terror: Terrifies all nearby foes, causing them to flee from battle
X, Tower of Magi
Witch, Dharmon
Erika, Erika's Tower
Evysss, Freehold of Kyass
Khoth, Lair of Khoth
1800
1800
1600
1400
1800
Lost Bahssikava
17
14
30
Fireblast
Strikes all foes in a cone-shaped area with a powerful rain of fire
(much more useful than in A1)
Witch, Dharmon
Erika, Erika's Tower
Evysss, Freehold of Kyass
Khoth, Lair of Khoth
2160
1920
1680
2160
Stagnant Caverns
18
15
35
Arcane Binding
Summons a very dangerous demon and binds it to your service
Arcane Summon: Summons one huge, dangerous creature to fight for you
Erika, Erika's Tower
Evysss, Freehold of Kyass
Khoth, Lair of Khoth
Solberg, Solberg's Tower
2240
1960
2520
1400
The Castle (reward for slaying Grah-Hoth)
19
16
70
Cloak of the Arcane
Makes your group's spells more effective
Erika, Erika's Tower
Evysss, Freehold of Kyass
Khoth, Lair of Khoth
Solberg, Solberg's Tower
2400
2100
2700
1500
Erika's Tower (reward for finding exit to surface)
20
17
40
Arcane Blow
Strikes all foes in a cone-shaped area with an intense magical blow
Erika, Erika's Tower
Evysss, Freehold of Kyass
Solberg, Solberg's Tower
2560
2240
1600
Erika's Tower (reward for killing Hawthorne)

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Priest Spells

In this table the first column contains three numbers: at the top the spell number, below it the Priest-Level needed to cast it and at the bottom the Spell-Points it costs to cast.

  Spell Levels 1 & 2 Price Level 3
1
1
3
Minor Heal
Heals some of the damage inflicted on one character
(An absolute must, although potions (Healing Potion and Elixir, Restoration Brew etc.) can help. )
Carol, Fort Duvno
Toddric, Fort Dranlon
Claudette, Formello
Throndell , Tower of Magi
Malville, Dharmon
140
120
180
160
180
Upper Nephilim Fortress
2
1
2
Curing
This spell cures one or more of the non-mental hostile effects (like poison and acid) afflicting the target
(Useful )
Carol, Fort Duvno
Toddric, Fort Dranlon
Claudette, Formello
Throndell , Tower of Magi
Malville, Dharmon
210
180
270
240
270
Scroll in the Underground Nephilim Fort
3
1
4
Holy Scourge
Calls down wrath upon one of your foes, inflicting several curses and a magical blow
(This is a useful agressive spell. The new version is even better than the original.)
Smite: Calls down wrath upon one of your foes, inflicting a magical blow
Toddric, Fort Dranlon
Claudette, Formello
Throndell , Tower of Magi
Malville, Dharmon
240
360
320
360
Tome in Solberg's Tower
4
2
4
Protection
Shields nearby allies. Enemy blows have a lower chance of hitting and will do less damage
Carol, Fort Duvno
Toddric, Fort Dranlon
Claudette, Formello
Throndell , Tower of Magi
Malville, Dharmon
280
240
360
320
360
Ambrin , Tower of Magi (reward for killing Ogre Mage)
5
3
6
War Blessing
Blesses nearby allies, enabling them to hit more often and do more damage in combat
Toddric, Fort Dranlon
Claudette, Formello
Throndell , Tower of Magi
Malville, Dharmon
360
540
480
540
Tome, Swamp City
6
4
8
Call the Storm
Calls forth an icy wind, freezing your foes and knocking them back considerably
Call Storm: Calls forth an icy wind, freezing your foes and knocking them back
Toddric, Fort Dranlon
Claudette, Formello
Throndell , Tower of Magi
Malville, Dharmon
360
540
480
540
empty room, Fort Avernum
7
5
10
Splinter
Strikes an enemy with spiritual energy that sends them hurtling away. The process breaks off a splinter, who will fight on your behalf.
Summon Shade: Summons a shade to fight for you
Toddric, Fort Dranlon
Claudette, Formello
Throndell , Tower of Magi
Malville, Dharmon
360
540
480
540
Witch Dharmon
8
5
25
Ward of Thoughts
Gives your group an extra chance of resisting mental attacks
Claudette, Formello
Throndell , Tower of Magi
Malville, Dharmon
720
640
720
Drath's Chambers, Crypt of Drath
9
6
8
Unshackle Mind
Cures those in your party who have been charmed, dazed, or terrified
(a must against enemies that use nasty magic like paralysing or Control Mind)
Throndell , Tower of Magi
Malville, Dharmon
Evysss, Freehold of Kyass
720
810
630
Claudette, Formello (reward for finding scroll in Khoth's Lair)
10
7
8
Heal
Heals much of the damage inflicted on one character
Throndell , Tower of Magi
Malville, Dharmon
Evysss, Freehold of Kyass
800
900
700
Tome in the Ancient Crypt
11
8
18
Mass Healing
This spell functions exactly the same as Heal but benefits all nearby allies
(very useful, it is worth getting this as soon as possible)
Throndell , Tower of Magi
Malville, Dharmon
Evysss, Freehold of Kyass
800
900
700
Shaynee, Shaynee's Bazaar
12
8
15
Mass Curing
This spell is the same as Curing but benefits all nearby allies
(not a great deal of use in this game)
Throndell , Tower of Magi
Malville, Dharmon
Evysss, Freehold of Kyass
960
1080
840
Hidden Research Laboratory in the Slith Fort
13
9
40
Ward of Steel
Gives your group resistance to physical attacks and acid
Throndell , Tower of Magi
Malville, Dharmon
Evysss, Freehold of Kyass
1540
1260
980
Rune in the Bat Cave
14
10
30
Flamestrike
Creates a deadly cloud of fire, affecting all foes in a small circle
(As one of the few remaining area-spells it is very useful against foes which are not fire-resistant.)
Divine Fire: Creates a deadly cloud of fire, affecting all foes in a small circle
Throndell , Tower of Magi
Malville, Dharmon
Evysss, Freehold of Kyass
2200
1800
1400
Sss-Thsss' chamber, Slith Castle
15
11
20
Domination
Clouds the mind of the target, potentially causing it to fight on your side
(I never use this. Among other things, it is diffucult to know who is on your side at the moment)
Malville, Dharmon
Erika, Erika's Tower
Evysss, Freehold of Kyass
Khoth, Lair of Khoth
1260
1120
980
1260
Upper Slith Temple
16
12
75
Ward of Elements
Gives your group resistance to magical attacks
Malville, Dharmon
Erika, Erika's Tower
Evysss, Freehold of Kyass
Khoth, Lair of Khoth
1800
1600
1400
1800
Freehold of Kyass
17
13
75
Return Life
You can use this spell to restore the life to your fallen comrades (instead of having to return to town)
(I seldom used this spell in the original trilogy. In this game your characters do not get killed, but only get knocked out. This spell should actually be called 'Reanimate' and not 'Return Life')
Clerics, Monastery
Erika, Erika's Tower
Evysss, Freehold of Kyass
Khoth, Lair of Khoth
1920
1920
1680
2160
Gremlin's Gold
18
15
40
Divine Retribution
Calls down a cloud of holy power, searing all nearby foes
Erika, Erika's Tower
Evysss, Freehold of Kyass
Khoth, Lair of Khoth
2240
1960
2520
The Castle (reward for slaying Grah-Hoth)
19
16
40
Divine Restoration
Heals damage and cures or reduces all negative effects for all nearby allies
(expensive but very effective)
Erika, Erika's Tower
Evysss, Freehold of Kyass
Khoth, Lair of Khoth
2400
2100
2700
Erika's Tower (reward for finding exit to surface)
20
17
40
Divine Echo
Shifts your position, leaving behind a powerful divine echo who will fight on your behalf
Divine Host: This awesome spell summons a powerful shade, who will fight to protect you from your foes
Erika, Erika's Tower
Evysss, Freehold of Kyass
2560
2240
Erika's Tower (reward for killing Hawthorne)

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Weapons, Armour and Fletchers

I have always found enough good Weapons and Armour on the quests in this game. For this reason and because money is so short I never have had to buy equipment. Since arrows (and in the new version javelins) cannot run out there is no longer any need for Fletchers.

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Weaponries
Name, Town Items Price  Name, Town Items Price  Name, Town Items Price
Tina, Mertis basic slightly expensive  Efram, Silvar very basic slightly expensive  Grimmet, Fort Duvno very basic slightly expensive
Jasmine, Formello very basic expensive  Elspeth, Cotra basic expensive  Boutell, Fort Draco good expensive
Clive, Dharmon v. good slightly expensive  Cliff, Spire basic exorbitant  Ramirez, Almaria good expensive
Skatha, Gnass Slith spears exorbitant  Jonnhalyn, Blosk good slightly expensive

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Armouries
Name, Town Items Price  Name, Town Items Price  Name, Town Items Price
Matt, Mertis very basic slightly expensive  Anastasia, Silvar poor slightly expensive  Grimmet, Fort Duvno poor slightly expensive
Jasmine, Formello poor expensive  Elspeth, Cotra basic, expensive  Boutell, Fort Draco good expensive
Cliff, Spire basic exorbitant  Rosemary, Almaria good expensive  Jonnhalyn, Blosk good slightly expensive
Dharmon Armor very good pretty average

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Healers, Potions and Ingredients

Healers are no longer necessary in this game. Those which are still around often sell potions or teach spells.

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Healers
Name, Town Items/Sevices Price  Name, Town Items/Services Price
Ether, Mertis slightly expensive  Claudette, Formello slightly expensive
Toddric, Fort Dranlon slightly expensive  Malville, Dharmon expensive Prynne, Bargha slightly expensive  Asp, Gnass slightly expensive Carol, Fort Duvno slightly expensive  Benth, The Castle slightly expensive
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Potion Sellers
Name, Town Items Price
Bernie, Formello Energy, Invun. Potion slightly expensive
Jenny, Cotra very basic, but a few Energy Potions expensive
Glenda, Tower of Magi Energy Potion, Strength Elixir
Eustice, Spire basic
Garthass, Gnass Energy Potion, Haste Elixir, Invunerability Elixir slightly expensive

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Potion Makers

A few people will make potions for you if you have the necessary ingredients. Once you have found the recipe, you can teach Kai and he will also make you Greymould Salve.

Name, Town Potions Notes
Walner, Fort Duvno Hasting, Energy Potion slightly expensive
Zathnia, Tower of Magi Healing, Curing, Energy, Armour Elixir slightly expensive
Witch, Dharmon Speed, Power, Protection, Wisdom Crystal expensive
Kai, Patrick's Tower Energy Elixir, Strength Elixir slightly expensive

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Potion Ingredients

I have not got around to listing sellers of potion ingredients.

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Boats, Rations and General Items

You will crtainly need to buy a boat from Brandon in Fort Draco and at least one (if not more) in Cotra or Silvar.

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Boats
Kranz, Silvar 350  Eduardo, Cotra 250  Brandon, Fort Draco 300

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Rations

There seems to be no need to rest or eat in this game. I will however list the people who sell food because they are there

Name, Town Price  Name, Town Price  Name, Town Price
Carol, Silvar slightly expensive  Inn, Fort Duvno slightly expensive  Jen, Formello utterly rediculous
Carlos, Fort Draco slightly expensive  Hestia, Dharmon slightly expensive  Marlowe, Bargha exorbitant
Rhiannon, Almaria exorbitant  Jasmine, Almaria slightly expensive

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General Items
Name, Town Items Price  Name, Town Items Price
Terri, Mertis uninteresting exorbitant  Jason, Fort Duvno lockpicks slightly expensive
Brantford, Tower of Magi uninteresting exorbitant  Sylow, Fort Dranlon various reasonably useful items expensive
Sue, Fort Draco Energy Potion, Fine Lockpicks, Crystal Charm slightly expensive  Lieth, Blosk A few good things: magical lockpicks, toadstools slightly expensive
Dexter, Almaria lockpicks, nothing special slightly expensive  Shaynee, Shaynee's Bazaar magic lockpicks slightly expensive

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