Avernum Escape from the Pit Fort Avernum Eastern Gallery
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Navigation: General Hints, Shops, People and Quests, Notes, Job Board
List of all towns and shops in Avernum

Fort Avernum Fort Avernum – Arrival Cave
Fort Avernum Arrival Cave
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General Hints

You arrive alone and unprepared in some dark dank caves somewhere in Avernum. You have no choice but to go forward and hope to find some friendly souls who could give you some advice and maybe even help you.

After finding your way out of the Arrival Caves you should talk to Andrew and, as he recomends, visit Tor and Thairl. Speak to them and explore a bit. Outside the walls in the SE corner are two cave rats which you can kill. Then pick up a pair of boots nearby. In the NW corner is a corpse with an iron shield and another pair of boots. Look around the town talking to everyone who will talk to you. It is a good idea to examine every container (not forgetting nests in the caves and sewers under the towns) and pick up everything, that might be useful or can be sold. If something is marked as “not yours” do not worry: you can take it so long as no one is watching.

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Shops, People and Quests
Person Function Items, Quests and Notes Rating
Brissa New Arival You find four further new arrivals who have been trapped in the arrival cave by Lagran. Three of them are too terrified to speak but Brissa will tell you about their situation. Although she does not give you a quest which is registered in your Journal, you can promise to deal with Lagran. If you report back to her after getting rid of him you will get 90 xp.
Lagran Thug He is lurking in the Arrival Cave near the gate to the upper reaches. He and his “helpers” are robbing all new arrivals that try to get past.
Andrew Official Greeter Andrew runs up to greet you as soon as you emerge from the Arrival Caves. He will tell you to talk to Tor and Thairl and tells you a bit about Avernum.
Tor Quartermaster He will give you some basic supplies (Bread, Dried Meat and 200 coins).
Thairl Sage He will tell you about the Sliths, two towns (Duvno und Silvar) and the Government (King Micah and the Avernum Council).
Varan Soldier He is wandering around the fort and will tell all new arrivals who are looking for adventure, that they should go to Silvar and talk to the Mayor.
Dunbar Townsman He is the fix-it man in Fort Avernum and will tell you a bit about life down here.
Acacia Soldier She is wandering around and tells you that she is the captain of the guard. She will tell you about someboby who tried to turn a blue crystal he found into a portal that would take him back to the surface.
Warrick Townswoman is sitting at the long table in the dining hall and asks you to look for somebody called Anastasia (Reward: 35–40 xp and 1 reputation). Quest
Janice Storekeeper She is in a storerom to the south. She will tell you a bit about the Nephilim.
Diane Townswoman Tor's wife is collecting mushrooms in the NW corner of the town. She will tell you a bit about the Abyss and sing for you if you want.

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Notes

It is always a good idea to talk to everybody. The following notes give hints on hidden rooms, traps and puzzles.

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The Arrival Cave

The way from your arrival point leads to a door behind which you can find three Nephilim which are relatively easy to dispose of. They drop a bit of usable loot and to the SW is a chest with a few goodies. Further north are some Cave Rats which naturally do not drop anything. They were however guarding a nest comtaining two flawed crystals and a few other things. There are a few Flawed Crystals in the NW corner of the cave. It is often very difficult to recognise usable items which are lying around. So it is a good idea to use the “Pick Up” Button (or simply type i or g) regularly. This way you can find everthing which might be useful or sellable.

After dealing with the Huge Rats you have to go north past pool of stagnant water. To the east over the pool you can see a man, who identifies himself as Lagran. He tells you that he has stolen the key to the gate leading out of this cave.

The way now leads north. Round the corner to the east where you will come across Brissa and the three other new arrivals. You should talk to her and promise to deal with Lagran. The first of his “helpers” are waiting in the NE corner. Further south is the leader of the thugs himself. After he has received enough punishment from you he will open the gate and flee. You can now kill his minions, report back to Brissa and at last go up the stairs to the main town.

Although Lagran escapes this time you will have an opportunity to fight him later in the game.

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Anastasia

Anastasia can be found in Silvar, which you should visit soon anyway.

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Statues

The statue Nance in Cotra told you about is on the east side of the town. There is a Wisdom Crystal hidden there. You can find the crystal if Nance or Adam in Patrick's Tower has told you about it.

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Other Treasures

In the locked room in the SW corner is a tome which you can read if you have a combined Arcane Lore of at least 7. It will teach you Call Storm L3:

There are some coins and a scroll Group Heal in the eastern of the the two locked rooms.

In the small room in the barracks there is a desk from which you can steal 70 coins and an energy potion. (Be careful to make sure that no one is watching.)

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The Storerooms in the southeast corner

Just south of the eastern gate is a storeroom with nothing but a barrel containig a flawed and a lovely crystal.

In the passage slightly west of this storerom is the official storage area for the fort. The door to the eastern room is not locked. There is not very much in this room except two Bars of Iron and a bag of sugar.

The western room needs Tool Use 5 to unlock the door. There are some goodies there. Behind the magical barrier is a chest containing a Scroll – Spineshield, an Energy Elixir and a Bag of Sugar all of which you can steal. If you give one of these bags of sugar to Gad in Formello you will loose reputation. So do not take any sugar here until you have completed his quest with sugar from elsewhere.

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Job Board

There is no Job Board in this town.

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