Spire | The Abyss | |
friendly |
Navigation: General Hints, Shops, People and Quests, Notes, Job Board
List of all towns and shops in Avernum
Spire |
Spire seems to have gathered the lowest scum among the rogues and thieves who have been banished from Avernum into the Abyss. Although the people here are not directly hostile, they are certainly not in love with you. The town guards at the gates will charge 50 coins to enter, if you have ever refused to pay the 10 coin "toll" to the maraudering ruffians who roam around the Spire area.
Person | Function | Items, Quests and Notes | Rating |
Meena | Mayor | Like everyone here, she is rather offensive. When you deliver the package Dexter gave you she rewards you with 25 coins and around 70xp. She does not have much information. It is not a good idea to tell that you have solen her circlet. | |
Eunice | Apothecary | Sells a few basic potions and herbs |
utterly rediculous |
Eustace |
Shopkeeper (Rations) |
Sells food an will pay 10 coins for cheap ale. |
utterly rediculous Quest |
Cliff |
Shopkeeper (Armour/Weapons) |
He sells basic weapons and armour and will offer the normal price for loot. |
utterly rediculous |
Entwhistle |
Shopkeeper (misc. Items) |
His shop is in a hidden room in the NW corner of Cliff's smithy. He sells a miscellany of fairly useful goods at utterly rediculous prices and will tell you to ask Scab about the circlet. He also buys loot. |
utterly rediculous |
Harry | Innkeeper | Tells you that he has rooms, but when you want to rent one he suddenly realises that they are all occupied. If you ask him, if he has heard any rumors he will tell you that he heard of a vole who had just come into the town and who could suffer an "accident". | |
Tara | Guest | Member of the Scimtar. She is very friendly if you have joined the Scmitar. She does not however have much information for you, except to talk to Scab. | |
Scab | Rogue | He will help you steal Meena's Silver Circlet once you have twice fought in the arena. | |
Zagat | Arenamaster | He will let you fight in the Arena. | |
Twink | Imprisoned Gremlin | To the south of the Arena is a prison cell, in which a gremlin is locked up. He will sell you the information that there is a secret door in the northern town wall, if you pay it 100 coins – not exactly valuable information! |
It is always a good idea to explore all pathways inside and outside the town. After killing three Pustulant Rats in a passage behind the inn you can find a flawless crystal.
There are two entrances to the Arena. The visitors entrance is in the west. You can pay the 20 coins admittance and talk to Scab, who will only tell you about the circlet after you have twice fought in the arena.
So you need to use the combatant's entrance in the SE corner. Zagat will let you in without payment. After you have beaten the monsters you can leave the arena to the SW and get a reward from the ogre on the gate, 100 coins the first time and 200 coins the second. If you fight a third time you will be confronted by four Champions, two of whom are spell casters, and all are very strong. If you manage to survive them you get300 coins. Since you can speak to Scab from the Arena (after you have killed the monsters), you do not need to pay for entrance to the vistors gallery. The only problem is that a fight does not count until you have collected your reward. In this game the gates do not close when you leave the arena, so you can collect your reward and then go back to the arena and talk to Scab.
Sulfras wants a magic circlet and will not let you through to the passage to the surface unless you give it (and the Onyx Sceptre) to her. The search for it involves three very dubious characters.
Getting him to talk is described above. When you have fought twice in the arena he will tell you that Meena has the circlet but he does not know exactly where. The key was lost by a friend somewhere to the west of Spire (at Non the area map). He also tells you that the circlet is protected by traps and that Asp knows more about them. So off to Asp in Cotra!
Asp is another rouge but will sell you the information you need for 100 coins.
You have certainly already met Meena, the Mayor of this town, and already realise that she is upto no good: she recieves packets of stolen goods from Dexter in Almaria; she has been diercting the bandits around Fort Saffron and now you find out that she has stolen a magic circlet that you need.
It is naturally no use barging into Meena's office and demanding the circlet. The northern door in the bandit's lair in the NE of the town leads to a passage with cave slimes. In the western wall is a secret door leading to a room which again has a hidden door in the west wall leading to the chamber with the chest which is unfortunately guarded by guardian hellhounds. After disptching the guardians you can open the chest, if you have the Tiny Key and know the password.
Along the north wall of the town is a series of hidden rooms and passages. Entwhistle's shop is behind a hidden door in the NW of the smithy. In the NE corner of the town is a brigand's lair which could be reached through a locked door in Entwhisle's shop if you could open it! The rouges can however be reached from outside through a hidden door near the end of the northern town wall.
In the original game you could use the way through the brigand's lair, if you had ever angered the maraudering ruffians who wander around the Abyss demanding a toll of 10 coins, thereby avoiding the 50 coins you would otherwise have to pay the gate guards. In this game you just cannot open the three doors between the passage in the north and the main part of the town .
There is no Job Board in this town.