Avernum Escape from the Pit Ogre Cave Magi/Honeycomb
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Navigation: General Hints, Notes
List of all towns and shops in Avernum

Ogre Cave
Ogre Cave
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General Hints

There are two ways into the inhabited areas: through the kitchen to the NE of the entrance and the wardroom just east of the entrance. There ia a hidden passage leading to a lake in the west, where you can find some goodies. The ogre mage must however be got rid of before you can explore the lake.

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Notes

As soon a you get in the cave you are met by some guards. West of them is a lizard pen guarded by an ogre. You should clear this area now, otherwies they will be annoying when you come to exploring the lake.

To the NE of the entrance cave is a door to the kitchen which leads to the dining room but I prefer the wardroom directly to the east where you will be confronted by three Ogres and a Hellhound. To the northwest is a giants lair. The giant, who drops a Girdle of Endurance is accompanied by two Worgs. After killing two more ogres, I like to pick up everything worth having in the rooms to the east and then proceed north to the dining room..

There are lots of ogres here, so hasting is a good idea before entering. North of the dining room are more ogres and a pit with two Frozen Worms.

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Prisoners

Northwest of the pit is a room with more ogres. Directly north of the pit is a locked door to a cave were Bantam is held prisoner. He tells you about a secret passage but asks you to tell him when you have killed the mage, because he cannot hope to escape until the mage is dead.

To the NE of the pit is a "larder" containing a few Nephilim waiting to be slaughtered for food. If you open the door they escape without a word of thanks.

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Ogre Mage Tk'Hera

To the SW of the room with the pit lives the ogre mage. She is fairly tough but as you have eliminated the other ogres you can concentrate on her alone. She drops an Amulet of Clarity and there is a bit of loot in her chest. To the north is a locked room with two tomes: the left one teaches Earth Binding (Minor Summon) L3, the right one makes you terrified. Now off to Bantam who gives you a warning that there is a Haakai locked up in the Tower of Magi. If you tell him to escape he will say that he cannot go through the ogre lair because they would surely slay him. So you must find a way to open up the secret passage from his prison cell to the lake.

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Hidden Passages
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The Lake

On the island to the north of the lake you will be greeted by lots of Lava Worms. There is a building here with two locked doors. The northern one can be opened relatively easily and reveals a room with two chests containing some coins and crystals.

The door in the south needs a key (which you do not have), but there is a secret door in the west wall of the eastern room which leads to a temple with a dark altar and two chests containing a few useful items including a Lavaforged Spear

Now you have finished this dungeon: back to the Tower of Magi to collect your reward from Ambrin.

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