Avernum 2 | Dharmon | Great Cave |
Navigation: General Hints, Shops, People and Quests, Notes
List of all towns and shops in Avernum
Dharmon |
This is the last town before the battlefields to the north. Except for lots of soldiers in the inn, there is surprisingly little military presence here.
Person | Function | Items, Quests and Notes | Rating |
Ebbeth | Captain | He is responsible for the prisoners and tells you a bit about Fort Remote. | |
Genevieve | Mayor | She will ask you to bring her something from the empire fortress Kothtar to show her what is being researched there. (Reward: 1000 coins, 30 xp and 1 reputation.) | Quest |
Starcap | Wizard | He is hiding away in the NW of the town and can only be reached by boat. His rooms have a few pleasant and unpleasant surprises. | |
Messner | Innkeeper | does not have anything interesting to say. His rooms are expensive | 15 coins |
Malka | Guest | She is sitting in the inn with her sick son Daniel on her lap. She tells you that she is waiting for a package of medicine. If you have found the Package for Dharmon you can give it to her and be rewarded with an Armour Ring, 20 xp and 1 rep. | |
Julie |
Shopkeeper (Fletcher) |
She has high end equipment (Yew Bows and Crossbows, Steel Arrows and Bolts). |
slightly expensive |
Rippel |
Shopkeeper (Armour) |
She sells high end armour, offers a good price for loot and will buy sacks of ore (if you think it worth lugging them all the way here). | expensive, Quest |
Largo | Apothecary | He sells not only potions (including Greymould Salve and Energy Elixirs) but also a few recipes (Strength Elixir, Protection and Restoration Brew) all at a slightly expensive prices. |
slightly expensive |
Kieth | He wanders around the streets begging. He has no information ot offer but you could give him a few coins to relieve you consciences. | ||
Gunther |
Shopkeeper (misc. Items) |
A very dubious character whose shop is hidden away on the SW corner of the town. He offers some useful items for sale and will buy loot. He also identifies items for 20 coins. This corner of Avernum seem to be expensive for identification. |
slightly expensive, Quest |
Sarah | Priestess | If your reputation is high enough (45) she will sell some advanced priest spells. |
slightly expensive |
It is always a good idea to talk to everybody. The following notes give hints on hidden rooms, traps and puzzles.
Entering the town from the north you find some rats in the rubbish pit. To the SE is a door leading to a landing stage where you find a boat. This boat can be used to get to the prison cells and the mayor's office in the east without Magi-Clearance. It can also be used to row to the areas in the west which can only be reached by boat.
On the south bank of the pond towards the westen end is a somewhat swampy area. On landing you find a narrow passage with 7 Shamblers. One way of dealing with them, is to send a warrior up the narrow passage, so that they cannot break out and attack all members of the party. The warrior can fight them one at a time while the others use ranged attcks. After killing them you can find some Greymould.
At the western end of the pond is a small area where you can land. Through a hidden door is a room where two golems are restrained by magic barriers. There is a lever which must be pulled in oder to open up a way into the room to the north. Ths lever unfortunately also brings the barriers down releasing the Golems. The problem with these monsters is that they are relatively insensitive to magic. The only spell which really affects them is Cloud of Blades. Although this spell can be used to destroy Vahatai Barriers ( s. Angierach) it does not affect ordinary magical barriers. I usually cast cloud of blades a few times and wait until the golems pop their clogs. You could of course pull the lever and bash them.
Now you can get to Starcap who is annoyed at your bursting in on his privacy. He will however condescend to tell you that he is scrying the Onyx Septre which he believes is still in the Lair of Sulfras. There is nothing lying around but the tome, which needs a deciphering lense to read it, teaches Unshackle Mind L3. To the south is a further room containing his Scrying Pool, which you do not know how to use.
The City Hall and Baracks can only be entered if you have Magi-Clearance. The prison cells and the mayor's room can however be reached by boat with only sodier clearance.
In the west, south of Largo's Apothecary is a locked up and deserted shop which is empty. To the south of this you can find Gunther's hideaway. He is a rather shady character who came from the Abyss. If you ask him why his shop is hidden away he will hint that he is a fence and gives you a quest to steal some tools from a storage bay in the town. He Rewards you with a Strenght Bracelet and 10 xp but you loose 2 rep!
In the centre of the town are three storage bays. The doors a relatively easy to unlock. Bay 1 (N) has a trap level 10. There some nice items in the various containers (2 Rubies, an Emerald, Iron Plate Mail, 2 Iron Greatswords and an Iron Longsword). In the east wall is a hidden door leading to a further room guarded by an Ur-Basilisk and two Golems. Here you can find a Blessed Bow and a Blessed Short Sword. In the Chest are the tools that Gunther wants.
Bay 2 is protected by a trap (level 10) and an ordinary Basilisk. Here are some Iron Bolts another Ruby and Emerald as well as some Magic Lockpicks. Bay 3 is also protected by a trap level 10 but no monster. Here are Arrows of Light, Iron Arrows, an Iron Halberd and an Iron Spear.
There is an inn run by Messner. Rooms here are expensive (15 coins).