Avernum 2 | Magi/Honeycomb | |
Navigation: Notes
Friendly towns: Cave of Athron | Mertis | Tower of Magi
Dungeons: Spiral Pit | Tower of Sixus | Brigand's Madhouse | Totem Tunnels | Serpent Cult
List of all towns and shops in Avernum
The Tower of Magi, the Honeycomb and Environs (Mertis to Almaria) |
There are lots of different terrains in this area: from the farmlands around Mertis, which would be peaceful if it were not for the undead that plague the area, to the hot and steamy caverns around the lava fields, where Empire patrols keep appearing.
Bands of hostile sliths are wandering around in this area. They are the remnants of a massive, evil slith army that terrorised the area some years ago. If you have a slith in your party they will not attack you
These twisty Passages hold a few surprises.
The Great cave extends beyond the river through Almaria upto the Steam Cavern.
There is quite a lot of volcanic activity in this area.
The countryside near to the lava fields is naturally rather steamy. This cavern is divided into two parts. The northern part is on the road from the Tower of Magi to Almaria; the southern part is hidden away across the lava fields.
The area around the Tower is relatively peacful except near the Serpent Cult, where you can expect to meet sliths and asps.
There is more volcanic activity here.
The Ogre Cave in the northwest of this area was decimated by adventures some years ago. The ogres that survived do not seem to be looking for trouble. They can nevertheless be a menace.
Around Mertis are some pleasant farmlands which are sometimes troubled by undead. If you look carefully you can find some Nephil settlements.
There are more undead in this cavern. The whole problem seemes to be coming from a cave to the north.
This is a veritable labyrinth. The bandits wandering around the Brigand's Madhouse have always run away from my party. Perhaps they do not do so if you go there with a relatively low reputation. There are however lots of Gremlins and Arachnids which do not fear a battle
The first time you travel along this road you will be ambushed by Empire soldiers. They were laying in wait for you and seem to know that you have just returned from the Vahnatai lands and must soon come by.
This cave is well protected. The defences start outside with three Eye Beasts.
Here is a small cache with some arrows and a bit of food.
These farms sell slightly expensive food.
This cave contans lots of undead but little loot. You can however rid the area of the menace of these creatures.
You will be offered a necklace for 500 coins. It turns out to be a Knowledge Charm. You can buy it if you want one. Whether you accept the offer or not does not affect your status.
Another hidden Nephilim village which will be friendly to you if you have helped the poisoned Nephilim village to the south. The clan offers various charms and potions at slightly expensive prices. (J on the Worldmap)
High quality weapons at utterly ridiculous prices.
A small group of merchants sell a motley selection of goods at exhorbitant prices. They are very friendly after you have cleared the Totem Tunnels and will reward you with a scroll and let you rest with them.
This rather tricky dungeon is where the Brigands are hiding, who Lynn in Mertis asked you to eliminate.
The inhabitants of this nephilim village have been poisoned by a foul fungus. If you cure them (greymould salve), they will tell there relatives in all other villages, particularly the Nephilim of the Far-Fletch clan.
If you have cured the infected nephilim to the east, the denizens of this village will improve your archery competence for 1000 coins per level.
The ogres here seem to want to keep to themselves. You could attack them and pick up the usual equipment (mainly greatswords) which the drop. They are not protecting any treasure. You do however find a necklace on one of the mages, which turns out to be a Sticky Charm.
Many refugees from the Abyss have found a new home here.
Scab has managed to escape from the Abyss and will (reluctantly) sell you his tools at slightly expensive prices.
This is the cave which Kayannan in the Tower of Magi has asked you to clear. If you have the Blessed Athame you can also learn a Level 3 spell.
A large group of shambles is waiting for careless adventures. After killing them you find a Blessed Longsword.
If you enter this tower you find an Ice Drake and a number of Ice Puddings. After killing them you find a Harm Charm and 200 coins.
Dougherty, a prisoner in Mertis, can give you information about this place. All over this cavern you should watch out for Empire patrols which suddenly spring up from nowhere and attack you.
Some mushroom farmers will invite you to rest with them. This offer, which restores health and spell points, can only be accepted once.
The inhabitants of this little slith village are friendly but warn you about savage sliths in the area.
Sixus hid his tower in this secluded corner