Fort Spire | Erika/Bandits | |
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Navigation: General Hints, Shops, People and Quests, Notes, Job Board
List of all towns and shops in Avernum
Fort Spire | upstairs |
Fort Spire (not to be confused with the town "Spire") lies in the middle of a chasm and is the last bastion between Avernum and the rogues and bandits in the Abyss. Or so the authorities think, but somehow there is a lot of bandit activity in the area.
Person | Function | Items, Quests and Notes | Rating |
Bohman | Commander | You have to check in with him to be allowed to pass the fort. He will also give you a reward (500 coins, around 35xp and 1 rep.) for killing the leader of the bandits to the south. | Quest |
Reynold | Priest | Gives you some not very useful information about the Abyss. | |
Paul | Prisoner | He is rather abusive about "voles" and "worms". | |
Allison | Ward | Will tell you a bit about the Abyss and also opens the portcullis | |
Wendy | Guard | She is standing by the wheel that controls the portcullis and is bored stiff. If you have joined the Scimitar she will tell you a bit about Erika. | |
Ashworth | Prisoner | This Mage is in a prison cell upstairs and can only be reached after Ward Allison has opened the portcullis on the first floor for you. It turns out that this is the "enchanter who was recently banished to the Abyss". You can tell him about Kyass. |
It is always a good idea to talk to everybody. The following notes give hints on hidden rooms, traps and puzzles.
If you have the box Dexter asked you to take to Meena you will not be able to pass the gates. It is not a good idea to tell anyone here that you have it.If you do, you will find it contains stolen goods and it will be confiscated. If you want to deliver it, you will need to try another route (via Fort Emerald). You could of course waive the payments from Meena and Dexter and give it up voluntarily for which you get no reward but your reputaion increases by one.
There is no Job Board in this town.