Avernum 2 | Fort Draco | Spiders/Formello |
Navigation: General Hints, Shops, People and Quests, Notes
List of all towns and shops in Avernum
This is the centre of mining activities in Avernum. There are a lot of people to talk to
Person | Function | Items, Quests and Notes | Rating |
Cheryl |
Shopkeeper (misc. Items) |
The only interesting item Cheryl offers is a set of lockpicks. She also warns you not to look behind her shop, which is an invitation to do exactly this. |
slightly expensive |
Orson |
Shopkeeper (Weapons) |
He sells rather basic weapons |
slightly expensive |
Esther |
Shopkeeper (Armour) |
Sells some basic armour |
slightly expensive |
It is always a good idea to talk to everybody. The following notes give hints on hidden rooms, traps and puzzles.
There are some rats outside the walls in the south which only give up a poor fur.
In the ore storage in the centre of the town is a locked room with crates with ore in them which you can steal. In the main storage room there is also some ore to steal. In both cases you should close the doors and make sure that no guards or Kev can see you.
There is an inn run by Crisper. Rooms here are cheap (5 coins).
There are three entrances to the cellars below Fort Draco:
Which one you take first is up to you. If you clear out the rats first you have an escape route, which takes you outside the fort.
These are the rats that Kev has been hearing. There are rather a lot of them, including some vapour rats, which curse you. They are a bit difficult for a low level party, so you should be fully rested before fighting them. There is a hidden door to the barracks in the SW of this cave and an exit to the outside in the NE.
If you come in this way you will be greated by an apprentice mage and some brigands. They drop a few usefull items and a Shield Ring. In the bookcase to the SE is a scroll which teaches Bolt of Fire L2. Continuing on to the west and then north you come to the meeting room where the brigand chief is sitting with some of his cronies. To the south of this room are their sleeping quarters. In the chest in the SW corner is you can find some records which explain how they have been able to operate without being detected.
To the east of the meeting room is the chief's bedroom to the north of which is a hidden door to a passage with two traps (L4) leading to two chests with 73 coins and a scroll: Create Illusions. In the north is a locked door which needs Unlock Doors L2 opening onto a storeroom with two Giant Spiders. The crates and barrels do not contain much of interest. To the NW is a passage leading to the brigand's warehouse.
If you go down the trapdoor Cheryl warned you not to search for, you come to a warehouse guarded by some brigands who drop a few useful items. The crates in this room hold the ore which Cheryl told you she had obtained quite legally.
When you deliver Harg's marriage propsal to Rose in Formello she will turn it down and make some scathing remarks about Harg. If you take her reply back to him he will be offended and you loose 1 reputation. So it is better not to take the quest or, if you talk to Harg and get the mission, not to complete it.