Avernum 1 | Hidden Island Tower | Northern Waters |
Navigation: General Hints, Shops, People and Quests, Notes
List of all towns and shops in Avernum
Hidden Island Tower |
When you finally find the secret passage on the Island in the Northern Waters, you find a magical barrier which will certainly kill you if you walk through it. What you need is enlightenment!
Person | Function | Items, Quests and Notes | Rating |
Gilbert | Soldier | He is camping outside the apparently impregnable tower. If you talk to him he will cause a door to appear. | |
Aydin | Sage | If you agree to help stike a blow against the Empire he will tell you about teleporter augmentation. He also gives you important information about the empire teleporter and how to reach it. | |
Josie | Witch | You must talk to Aydin's wife, because she will teach you how to get back through the blue field in the hidden passage leading to the tower. |
It is always a good idea to talk to everybody. The following notes give hints on hidden rooms, traps and puzzles. Here it is particularly important to explore the grounds around the tower before trying to enter it. There are for instance lots of potion ingerdients like Greymould and Toadstools lying around.
To the north is a library which contains nothing except a book which tells a bit about Black Shades. To the south is the kitchen. Josie (who looks like an old hag) is usually walking around here but sometimes she goes through the secret door to the cattle pen outside.
In the NE arm of the kitchen are two doors in the north wall. The west one leads to a bedroom containing nothing spectacular. The east one is locked and needs Unlock Doors L3.
In the cattle pen you can pick up a sack of meal and some mushrooms. More important is a secret door in the NW corner leading to a desk and a barrier. Dispelling the barrier brings you to a tome which teaches Dispel Barriers L3.