Avernum 1 | Bargha | Abyss |
Navigation: General Hints, Shops, People and Quests, Notes
List of all towns and shops in Avernum
Bargha | Under Bargha |
This fort guards the northen end of the Abyss against the giants. Here you can complete X's quest to find the library, learn about the Scimitar and get some missions. The people here have enough problems with the giants to worry about a few "voles". Although they have also been banished to the Abyss, the people here are much more friendly than the inhabitants of Spire.
Person | Function | Items, Quests and Notes | Rating |
Bela | Gatekeeper | He will open the gate if you ask him. You can also open the gate yourself to get out. | |
Calder | Innkeeper | He will tell you how to find the Scimtar. | Room: 5 |
Cynthia | Sage | Runs the library, such as it is, and identifies items for 5 coins. | |
Marlowe |
Shopkeeper (Rations) |
Abusive and exorbitant. | exorbitant |
Prynne | Healer | Just a healer but, like all healers in this game, will give you a very good price for loot. |
slightly expensive |
Cababero | Priest | A rather rebellious priest who does his best to help the people in Bargha, | |
Maher | Mayor | Has a lot of trouble with the giants to the east and will ask you to kill their chief, but does not reward you. So I do not count this as a quest. | |
Ethridge | Trainer | As well as offering training, Ethridge gives you a qest to kill some shades to the west (reward: Warriors Ring and 40xp). | Quest |
Cleese | Scimitar | Guards the entrance to the Scimitar hideout. He tells you to to destroy the Empire's communication orb in the Gremlin Cave. | Quest |
Rogow | Scimitar | She gives you the quest to find the exit to the surface. | Quest |
Vennel | Prisoner | Tells you a bit about the Empire Communication Orb, which is rather useless because you cannot get here until you have already destroyed it! |
It is always a good idea to talk to everybody. The following notes give hints on hidden rooms, traps and puzzles.
Several people (Royce in Blosk for instance) have already told you about the Scimitar and that you should talk to Calder. He tells you about a secret passage to their hideout and gives you the password for it. When you get downstairs you will meet Cleese who gives you the quest to destroy the orb that Empire soldiers in Avernum are using to communicate with the surface. The orb is located in the Gremlin Cave in the soutwest corner of the Scree Pits east of Fort Spire.
When you get back after destroying the orb Cleese will reward you with 100xp, 1 reputation and let you join the Scimitar. If you accept he will give you the password "Icarus" and tell you to talk to Rogow.
She gives you a lot of information about the exit to the Surface. It is located near the Tower of Sulfras, to whom you should talk. She also tells you that you need a four part password, about which Erika can tell you.
To the south of the Scimitar hideout there are some prison cells. In the SE corner of the cell block is a passage which leads to a landing stage on an underground river, which you can cross with a boat. On the other bank are two drakes, four giant lizards and round the corner a basilisk. Through the door are some traps leading to an invisible guardian and two chests. One just contains skulls. The other contains 3x200 coins 2xMandrake and a Blessed Small Shield.